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Last week, Blizzard issued the latest update for World of Warcraft, its highly anticipated online role-playing game, to beta testers. As with earlier updates, this new version introduces new features and functionality, in addition to numerous tweaks that were made to existing features. World of Warcraft will allow thousands of players to adventure as humans, orcs, night elves, and other races from the Warcraft real-time strategy games. Needless to say, as soon as the patch was available, we downloaded it and immediately spent some serious quality time checking it out.

The ongoing World of Warcraft beta has introduced some exciting new changes.
Hunters are the only class to start with a ranged weapon--either a bow or a gun, depending on race. They will want to stay out of melee range of enemies so that they can shoot from a distance. Most of their abilities that we've seen so far relate to ranged weapons. Serpent sting adds poison to an arrow that deals damage over time to your target. Arcane shot inflicts additional arcane damage on targets that are successfully struck by your arrows. Concussive shot dazes your target, which slows it down. All of these abilities allow you to deal quite a bit of damage to an enemy before it gets within melee range of you or your group. When you are engaged in melee combat, you do have a few abilities that you can use to defend yourself. For example, raptor strike is a powerful swing that adds extra damage to your weapons. And you can use a large variety of weapons. In fact, hunters can use everything except maces and two-handed maces (although you'll have to spend skill points to train to use most other weapons). You'll also be able to dual-wield weapons after level 20. In terms of armor, you can only wear cloth and leather armor, and you must train to use mail armor at level 40.

The biggest change in the latest patch is the addition of the hunter class. The hunter is the final class to be added, and it can be played by night elves, dwarves, orcs, trolls, and taurens. Hunters are like traditional woodsmen that you'll find in other role-playing games in that they can use ranged weapons, they have a variety of tracking skills, and they can tame animals to use as pets. We've logged in quite a bit of time with the hunter class, so let's take a look at its abilities and its role in the game.

The hunter also gets several other abilities. For instance, aspect is a passive effect that you can cast on yourself. There are no timers once you cast it, but you can only have one aspect at a time, which is similar to the paladin's aura. Aspect of the monkey gives a bonus chance to dodge attacks, which is useful when you're being attacked quite a bit. Aspect of the hawk increases your ranged power so that you inflict more damage with ranged weapons. The latter aspect is great when combined with hunter's mark, which is a spell that you can cast on a potential target that makes a mark appear above his or her head and on the minimap. Additionally, the target cannot use stealth or turn invisible, and ranged attackers will do extra damage against it. It's a great ability to have in groups, because the hunters can call out targets for the group so that everyone will know exactly which enemy to attack.

All of these abilities are great, but everyone wants to know about beast taming. The most asked question in the starting area is, "When do hunters get pets?" The answer is, "Level 10." When you hit level 10, you can learn several beast-taming abilities. Hunters aren't just handed pets. As the name implies, they must hunt animals and tame them. When you find a beast that you want to tame, you start a channeling spell. The target monster will immediately start attacking you, so you must be sure that you can defend against the attacks. This is easier said than done, because your armor is reduced for the 20 seconds it takes to channel, thus leaving you very vulnerable. This means that you won't be able to tame a monster that is higher in level than you, because it will tear you to shreds.

Features:

With the release of World of Warcraft: The Burning Crusade, many core aspects of the game will be improved, expanding the choices available to players and streamlining some gameplay elements. For example, new raid encounters are being designed for a maximum of 25 players, and the PvP system will change how honor works in the game. Following this general strategy of making gameplay even more rewarding and expanding the playing experience with new, interesting content, the professions of World of Warcraft are also set to receive major updates to ensure that they remain a fun and worthwhile part of your adventures in Azeroth and beyond.
When the time came to begin the professions update for the expansion, the dev team took a very close look at all the work that had gone into the profession system so far. There were some things the team felt could be improved in World of Warcraft's professions to make them more interesting, more valid, and most importantly, even more fun. The expansion will allow the dev team to upgrade the profession system, and to provide players with cool new gadgets, equipment, and consumables that will help them brave the many challenges of Outland.

On the following pages, you'll find a brief summary of what changes you can expect to see in World of Warcraft: The Burning Crusade for each profession. Keep in mind that there is always a chance that these plans may change, but this is what's on the drawing board at the moment.

 

As if new races, worlds, cities, dungeons, mounts, and professions weren't enough, the expansion will also enhance the game with a wide number of small innovations that will add up to a significantly improved gaming experience. From the new Looking for Group feature to the updated Character Sheet to an incredible number of new enemy models, the game millions around the world are enjoying is about to become even better.